/* Stable two-row groups between permanent in-page banner slots. */
body[data-design-site] main :is([data-game-list], [data-game-list-second], [data-game-list-tail], [data-banner-group]) {
  display: grid;
  grid-template-columns: repeat(2, minmax(0, 1fr)) !important;
  --site-columns: 2;
  gap: 16px 12px;
}
body[data-design-site] main [hidden] {
  display: none !important;
}
body[data-design-site] main .banner-recommendations {
  margin-block: 20px;
}
body[data-design-site] main .banner-recommendations > h2 {
  font-size: 1rem;
  line-height: 1.4;
  margin: 0 0 12px;
}
body[data-design-site] main :is([data-game-list], [data-game-list-second], [data-game-list-tail], [data-banner-group]) > a {
  min-width: 0;
  grid-area: auto !important;
  grid-column: auto !important;
}

/* Two compact rows separate the first two banners at every viewport. */
body[data-design-page="home"] .source-slip-layout {
  grid-template-columns: repeat(2, minmax(0, 1fr)) !important;
}
body[data-design-page="home"] .source-slip-layout > :last-child:nth-child(odd) {
  grid-column: 1 / -1 !important;
}
body[data-design-site="Game75"] .source-slip-layout .slip-picture {
  aspect-ratio: 2.4;
  max-height: 180px;
}
body[data-design-page="home"] .source-slip-layout > :last-child:nth-child(odd) .slip-picture {
  aspect-ratio: 3;
}

/* Keep recovery recommendations as compact as ordinary game groups. */
body[data-design-site] main .banner-recommendations .catalogue-picture {
  display: block;
  position: relative;
  width: 100%;
  height: auto;
  min-height: 0;
  max-height: 180px;
  aspect-ratio: 2.4;
  overflow: hidden;
}
body[data-design-site] main .banner-recommendations .catalogue-picture img {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  object-fit: cover;
}
body[data-design-site] main .banner-recommendations .game-excerpt {
  flex: 0 1 auto;
  display: -webkit-box;
  -webkit-line-clamp: 2;
  -webkit-box-orient: vertical;
  overflow: hidden;
}
@media (min-width: 761px) {
  /* Running games and fullscreen stages retain their existing dimensions. */
  body[data-design-site] main .stage:not(:fullscreen) .game-surface:has(.player-preview:not([hidden])) {
    max-height: 55dvh;
  }
}
